Explosive 5 56 rifle ammo is a nice tool for raiding sheet metal doors requiring only 60x explosive 5 56 rifle ammo for a single door you can combo it with an semi automatic rifle silencer for a stealthy raid.
How many explosive ammo for sheet metal door.
2 min 34 sec 1 575.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
It has the same health as a sheet metal door.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
The garage door has 3 4ths the durability of an armored door and is fairly cheap with the only real cost being gears.
Explosive 5 56 rifle ammo is a variant of the standard 5 56 rifle ammo it is commonly used for raiding and less commonly used as ammunition for rifles and large firearms it will do small amounts of damage to players and structures in an area and deals extra damage upon a direct hit.
Small bits of shrapnel may cause bleeding although this has not.
It will also cost 9 satchel charges or 2 timed explosive charge.
Information accurate as of.
You can also just do the outside of your base metal or only bits people can see so people think that it is fully metal and get more scared of raiding it but this could also make it.
Explosive 5 56 rifle ammo 63.
This item is extremely helpful as it requires 3 rockets to destroy while sheet doors require 1.
A decently expensive but also decently cheap mid tier door.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
30 hours 29 min 21 sec 125 000 5 625 000.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
It requires double the materials but allows for more space within your base.
Ideal for loot rooms and other cramped areas.
51 min 29 sec bone club.
1 hour 44 min 10 sec f1 grenade.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
It s cheaper to raid with bullets than raiding with satchel.
Incendiary 5 56 rifle ammo 250 000.
2 min 51 sec 9 975.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
Timed explosive charges are not to be confused with explosives.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.